A Blind Watermarking Algorithm Based on Wavelet Transform for 3D Model
نویسندگان
چکیده
منابع مشابه
Watermarking on 3D mesh based on spherical wavelet transform.
In this paper we propose a robust watermarking algorithm for 3D mesh. The algorithm is based on spherical wavelet transform. Our basic idea is to decompose the original mesh into a series of details at different scales by using spherical wavelet transform; the watermark is then embedded into the different levels of details. The embedding process includes: global sphere parameterization, spheric...
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ژورنال
عنوان ژورنال: Journal of Physics: Conference Series
سال: 2020
ISSN: 1742-6588,1742-6596
DOI: 10.1088/1742-6596/1624/4/042001